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| It is intended that this competition be explored over the course of a full term 1-2 lessons per week (or more! It’s up to you and your school!). TREK aims to use Lego robotics as a ‘tool’ for learning across the curriculum, not as a stand alone robotics experience. Learners will work towards Technology Essential Learnings by the end of year 7 no matter which grade they are in. They will work at their own capacity and judges will consider their ages and abilities in their decisions. Judges will have high expectations for all entrants. Learners in year 4 who are demonstrating essentials by the end of year 7 at a lower level will be judged on their risk taking and effort to ‘reach the bar’ and have the opportunity for success against older learners. Some teams may have a mixture of ages and where this is the case, judges will make the final decision using these guidelines as well as questioning. |
| The challenge |
| Humans wish to explore an uninhabitable place to search for something special! Learners research uninhabitable places on Earth or on other planets and choose one to use as inspiration for their robot design. They then use what they know about the chosen environment and the Technology practice to create a power point presentation to aid their explanation about the environment and how they used that knowledge to build a robot that could explore it instead of humans. This challenge is similar to the ‘Trekking in an alien world’ narrative but takes on a different way to present information. Learners must present in a professional manner. They must demonstrate their robot and explain what it does and how it moves in the environment. There must be at least two learners in one presentation and each member needs to be involved in the oral part of the presentation. The presentation may take on a sales pitch, however, it still needs a high level of professionalism. |
| Rules |
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| Technology Learning Essentials by the end of year 7 This to be used as a guide and it is up to the learning manager and available resources for implementation. | ||
| The Technology Practice as outlined in the Years 1-10 Technology syllabus will be a part of this challenge; however, to assist with the term overview this guide may be of use. | ||
| Knowledge and Understanding | ||
| Essential learnings | Suggested example questions to assist with what may need to be planned: | Suggested procedural activities: (most could be shown to judges) |
Information, materials and systems (resources).
| Learners need to think about:
| Learners might:
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| Technology as a human endeavour.
| Learners need to think about:
| Learners might:
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| Ways of working | ||
Learners will:
Information Technology (Developed using Cross-Curriculum priority Year 7, The State of Qld (QSA), 2007) | ||
| “ICTs include the hardware, software, peripheral devices and digital systems that enable data and information to be managed, stored, processed and communicated” (The State of Queensland, 2007, p. 1). By entering this competition learners will: Operating ICT:
Identify an inquiry focus, data and information requirements and possible digital information sources | ||
| Prizes | ||
Winners:
All entrants in ‘The Abyss’ will receive a laminated, named participation certificate. | ||
|
Shontelle |
Latest page update: made by Shontelle
, Jun 5 2009, 4:29 AM EDT
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